F-35B VTol - First Vertical Take Off Jet in MSFS
This is our first VTol Jet aircraft that we have successfully created to be able to fly in normal mode but even better do a Vertical take off.
I tried a few different methods in getting this working, both using flaps and spoilers but found that the most reliable is adding a second engine. to the mix.
-Flap and Spoiler based VTol or in this case V/STol (short take-off and landing)
- Hero Shot
How to use the VTOL:
There are 2 engines, the Primary Rear and the Vertical Take off (not quite 100% accurate but it works). I am still trying to figure out how to do this with 1.
You will need to map 2 engines to your keyboard or; Hotas if you have one, so you can control the increase and decrease of the thrust separately for each engine. I use the numbers 1 to 4 on my keyboard where 1 = Engine 1 Increase, 2 = Engine 1 Decease, 3 = Engine 2 Increase, 4 = Engine 2 decrease.
You can also map the spoilers to two keys to raise and lower, as by default these are not mapped yet. Spoilers will trigger the visual change also for the engine position and open the vents.
For VTOL, set Engine 2 to around 60% thrust and Engine 1 to 0%, and hit the spoilers (triggers the visual engine movement and adds drag)
Once airborne, scale back engine 2 and pump engine 1.
This has been a fun build so far, we put some money into it but had to do a lot of model tweaking. My plan is also to reskin the aircraft with PBR materials after I get the flight dynamics working properly as I think it looks good enough right now.
Would love to hear your feedback and items that need tweaking.
Also, a shout out to Bablin1901 & Sleepycat who helped test out the F35, appreciate the support!
flightsimsquadron-f35.zip 129 MB
Apr 13, 2021